About Me
Hi, my name is Alessandro Pucci and i am a Unity developer.
I grew up with a SNES controller in my hands playing Donkey Kong, and later Final Fantasy and World of Warcraft, and i fell in love with videogames.
After some years attending computer science courses at Siena University, i chose to pursue my passion for games and start searching something that could fit me better.
One cold day of October 2016 i stumbled in Event Horizon School, a game dev school, so i decided to sign up the day next.
In 2019 I completed the studies with a final grade of 30/30.
I worked as Game Programming teacher assistant at TheSign Comics & Arts Academy for 2 years.
I collaborated with CINIC Games on Extra Coin project.
Currently I am working at Bytwice s.r.l, a company specialized in developing applications and video games in the mobile environment.
Projects
Arcade game with a narrative imprint.
Extra Coin is a unique game with heavy adventure and exploration elements in which your choice matters! Dive into The Arcade: explore the virtual world, challenge your foes in exciting matches, choose your friends, customize your character stats, game style and design and reach the top!
Competitive local multiplayer game based on tennis in a vaporwawe atmosphere.
This 3D arcade game is ispired by ’80s culture, the Golden Era of tennis. You have to defeat your opponent by hitting his wall.
Puzzle game where you are president's secretary.
It’s a 2D game wich take ispiration by “Papers, Please”. You have to find out if recieved threats are real or fake trying to avoid a nuclear war.
2D puzzle game where you are a puppet able of switching between two worlds. You have to find all machine’s gears spread in these two worlds.
Experience
Improved the management of an internal framework through refactoring and division into Unity Packages.
Updated already published apps, enhancing both performance and memory management.
Integrated Unity Gaming Services into some already published apps.
Developed an online multiplayer project using Mirror for networking and Gamelift for server hosting.
Ported a previously published game from mobile stores to Nintendo Switch.
Developed an AR app for an external client.
Created tools through editor scripting to speed up and automate the development pipeline.
Created a tool in Swift for MacOS for uploading app metadata and assets to the Apple AppStore.
Implemented gameplay mechanics based on the Game Design Document (GDD).
Implemented UI based on wireframes and mockups. Developed a custom scripting language.
Implemented custom physics for the main game mechanic.
Designed and developed tools within the Unity editor for both Testing and QA purposes, as well as to enhance and streamline the workflow pipeline.
Created tools outside of the Unity editor using WindowsForms and JavaScript scripts for the FMOD editor.
Instructor for practical laboratory sessions.
I taught Game Design Patterns, Editor Scripting and Networking using Unity engine.
Conducted lessons on Tool Programming with WindowsForms and scripting in FMOD with JavaScript.
Education
Event Horizon – School of Digital Arts
Game Programming
2016 - 2019
During my time attending this school I learnt programming in Unity engine, best practices, optimizations, and to work with Git.
I also developed some key skills useful in game development such as teamwork, communication and a scheduled work.
University of Siena
Computer Science
2010 - 2013
Although I didn’t complete my studies at University, I spent 2 years attending courses.
I learnt the principles of Programming, and attended courses of Algorithms, Data Structures, Operating System.
A Little More About Me
Some of my other interests and hobbies are:
- Playing guitar
I’ve been playing guitar since i was 18 years old. Studying this instrument helped me increase my focus, since i had to do repetitive excercises for hours, and playing in a band was usefull in overcoming my shyness.
- Arduino
One of my interests is Arduino and automation. My first project was a sort of domotics for my bedroom where i could control all the room lights from an app.